Min Tang's Homepage

Research Projects

Projects

D-Cloth: Skinning-based Cloth Dynamic Prediction with a Three-stage Network

CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Network

N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks

P-Cloth: Parallel Cloth Simulation on Multi-GPU Systems

I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation

GPU-accelerated High Resolution Cloth Simulation

Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring

PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs

Efficient and Reliable Self-Collision Culling using Unprojected Normal Cones

Accurate Self-Collision Detection Using Enhanced Dual-Cone Method

I-Cloth: API for fast and reliable cloth simulation with CUDA