Research Projects
D-Cloth: Skinning-based Cloth Dynamic Prediction with a Three-stage Network
CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Network
N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks
P-Cloth: Parallel Cloth Simulation on Multi-GPU Systems
I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation
GPU-accelerated High Resolution Cloth Simulation
Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring
PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs
Efficient and Reliable Self-Collision Culling using Unprojected Normal Cones
Accurate Self-Collision Detection Using Enhanced Dual-Cone Method
I-Cloth: API for fast and reliable cloth simulation with CUDA